Proyect: Wanted: Weapons of Fate
Time Worked: December 2007 – April 2009 (1 year 5 months).
Position: Level Designer.
Level Designer in a game of the movie "Wanted"
- Responsible for prototypes and create six maps.
* World builder.
* Mission and script.
* Optimization the maps.
- Level Designer responsible for the optimization of the game on Xbox 360, PS3 and PC.
* Programing: Stability, IA.
* Design: Layout, scripts, occluders, lods, portals.
* Art team: Assets, alphas, brushes, collisions, Fx, lighting, environment, distance culling.