Time Worked: December 2007 – April 2009 (1 year 5 months).
Position: Level Designer.
Engine: Diesel (Internal Engine)
Responsible for prototypes and create six maps.
- World builder.
- Mission and script.
- Optimization the maps.
Level Designer responsible for the optimization of the game on Xbox 360, PS3 and PC.
- Programing: Stability, IA.
- Design: Layout, scripts, occluders, lods, portals.
- Art team: Assets, alphas, brushes, collisions, Fx, lighting, environment, distance culling.