Proyect: Wanted: Weapons of Fate

Company: Grin (Barcelona, Spain)
Platforms: PS3, Xbox 360, PC

Time Worked: December 2007 – April 2009 (1 year 5 months).
Position: Level Designer.
Engine: Diesel (Internal Engine)

Responsible for prototypes and create six maps.

  • World builder.
  • Mission and script.
  • Optimization the maps.

Level Designer responsible for the optimization of the game on Xbox 360, PS3 and PC.

  • Programing: Stability, IA.
  • Design: Layout, scripts, occluders, lods, portals.
  • Art team: Assets, alphas, brushes, collisions, Fx, lighting, environment, distance culling.
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