Project: Rime 

Company: Tequila Works (Madrid, Spain)
Platforms: PC, PS4, Xbox One, N. Switch


Time Worked: January 2013 - May 2017
Position: Senior / Lead Level Designer
Engine: Unreal Engine 4

Responsible for:

  • Creation of metrics and tileset to create blockouts.
  • Design and creation of layouts in blockout.
  • Puzzle design with game mechanics
  • Prototyping of new features and mechanics
  • Technical Level Designer in charge of game and blueprints optimization
  • Internal management of the level design team
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