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Project: Gylt

Company: Tequila Works (Madrid, Spain)
Platforms: Stadia

   

Time Worked: July 2018 – December 2018 (5 months).
Position: Lead Level Designer
Engine: Unreal Engine 4

Responsible for:

  • Creation of metrics and tileset to create blockouts.
  • Design and creation of some layouts in blockout version.
  • Puzzle design with game mechanics.
  • Prototyping of new features and mechanics.
  • Technical Level Designer in charge of game and blueprints optimization 
  • Internal management of the level design team
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