Time Worked: July 2018 – December 2018 (5 months).
Position: Lead Level Designer
Engine: Unreal Engine 4
Responsible for:
- Creation of metrics and tileset to create blockouts.
- Design and creation of some layouts in blockout version.
- Puzzle design with game mechanics.
- Prototyping of new features and mechanics.
- Technical Level Designer in charge of game and blueprints optimization
- Internal management of the level design team
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